I then keep from turning evil by vassalising the odd neutral city or so. For example, if defenders are set to Normal (or weak, I suppose) I hunt down a lot of fleeing guards and so my alignment generally hovers somewhere south of 0. The Good specialisation complements that playstyle better.Īnyway, you do have to adapt your playstyle a bit depending on map settings. However, it's true that for the specific playstyle of the diplomacy-oriented rogue, it's not the optimal choice. I play Grey Guard a lot and never really have any problems managing my alignment, no matter what map settings I use. Or maybe just pick a good / evil spec so you can manipulate your alignment on demand? Is there any trick to make this work, like only playing Grey Guard on maps without cities? So you can forget about absorbing their population (for which you actually get a 50% bonus as GG), and you have to migrate or raze which gives even more unhappiness and -100 or -150 alignment.Īlso from my experience, after conquering / migrating a couple of independents, all remaining cities will declare war on you so you can't even lower your alignment any further by declaring war. Usually this will bring you to 200+ alignment before turn 20, even if you hunt down all fleeing guards.īut if you declare war on an independent city, you get a smashing -200 race happiness for their race. Since you're a rogue, you already get a bonus via Courtesan Ambassadors so most likely they're all friendly or at least neutral. If you start playing the game normally, you do some interactions with independent cities which always means open borders / alliance / vassalize unless they are hostile to begin with. So how exactly do you manage to stay neutral? Tried to play as Halfling Rogue with Grey Guard Adept, on a map with many cities.
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